1// This header file is generated by WOWCube SDK project wizard
2#pragma once
3#include "Gfx.h"
4
5#define DISPLAY_CENTER_X 120
6#define DISPLAY_CENTER_Y 120
7
8typedef struct
9{
10 int x;
11 int y;
12 float vx;
13 float vy;
14} Star_t;
15
16class Points: public Cubios::Application
17{
18public:
19 Points();
20 virtual ~Points();
21
22 virtual void on_PhysicsTick(const std::array<Cubios::Screen, 3>& screens) override;
23 virtual void on_Twist(const Cubios::TOPOLOGY_twistInfo_t& twist) override;
24 virtual void on_Message(uint32_t type, uint8_t* pkt, u32_t size) override;
25 virtual void on_ExternalMessage(uint8_t* pkt, u32_t size) override;
26 virtual void on_Pat(uint32_t count) override;
27 virtual void on_Render(std::array<Cubios::Screen, 3>& screens) override;
28 virtual void on_Tick(uint32_t currentTime, uint32_t deltaTime) override;
29 virtual void on_Timer(uint8_t timerID) override;
30
31 void InitializeResources();
32
33private:
34 void addStar();
35 void renderStarfield();
36
37private:
38 int numStars;
39 Star_t stars[50];
40};