1// This PAWN script is generated by WOWCube SDK project wizard
2
3#define G2D
4
5#pragma warning disable 203
6#pragma warning disable 213
7#pragma warning disable 229
8
9// Includes
10// -----------------------------
11
12#include "wowcore.inc"
13#include "topology.inc"
14#include "graphics.inc"
15#include "motion_sensor.inc"
16#include "math.inc"
17
18// Application defines
19// -----------------------------
20#define TEXT_SIZE 10
21
22// Application constants
23// ------------------------------
24new const Colors[.white, .black, .red, .green, .blue] =
25[
26 0xFFFFFFFF,
27 0xFF000000,
28 0xFFFF0000,
29 0xFF00FF00,
30 0xFF0000FF,
31];
32
33// WOWCube application callbacks
34// -----------------------------
35
36//Applicaton initialization callback. Called once when CUB application starts
37public ON_Init(id, size, const pkt[])
38{
39}
40
41//Saved application state data load callback. Gets called in response to loadState() function call
42public ON_Load(id, size, const pkt[])
43{
44}
45
46//Main run loop callback. Gets called recurrently by the CUB application as frequent as application code allows.
47public ON_Tick()
48{
49}
50
51//This callback is gets called immediately after ON_Tick(). Use it for calling your rendering code.
52public ON_Render()
53{
54
55 //get ready to render on screen 1
56 GFX_setRenderTarget(0);
57
58 //fill the screen with black color
59 GFX_clear(Colors.black);
60
61 //render text
62 GFX_drawText([ 120,100 ], TEXT_SIZE, 0, 0, TEXT_ALIGN_CENTER, Colors.white, "HELLO");
63 GFX_drawText([ 120,140 ], TEXT_SIZE, 0, 0, TEXT_ALIGN_CENTER, Colors.white, "WOWCUBE");
64
65 //render screen buffer
66 GFX_render();
67
68
69 //get ready to render on screen 2
70 GFX_setRenderTarget(1);
71
72 //fill the screen with black color
73 GFX_clear(Colors.black);
74
75 //render text
76 GFX_drawText([ 120,100 ], TEXT_SIZE, 0, 0, TEXT_ALIGN_CENTER, Colors.white, "HELLO");
77 GFX_drawText([ 120,140 ], TEXT_SIZE, 0, 0, TEXT_ALIGN_CENTER, Colors.white, "WOWCUBE");
78
79 //render screen buffer
80 GFX_render();
81
82
83 //get ready to render on screen 3
84 GFX_setRenderTarget(2);
85
86 //fill the screen with black color
87 GFX_clear(Colors.black);
88
89 //render text
90 GFX_drawText([ 120,100 ], TEXT_SIZE, 0, 0, TEXT_ALIGN_CENTER, Colors.white, "HELLO");
91 GFX_drawText([ 120,140 ], TEXT_SIZE, 0, 0, TEXT_ALIGN_CENTER, Colors.white, "WOWCUBE");
92
93 //render screen buffer
94 GFX_render();
95}
96
97//The "physics" callback. Gets called recurrently with 30ms resolution.
98public ON_PhysicsTick()
99{
100}
101
102//The "inner network" callback. Gets called when WOWCube module receives a data packet from other module
103public ON_Packet(type, size, const pkt[])
104{
105}
106
107//The cube topology change callback. Gets called when cube is twisted and its topological desctiption has been changed
108public ON_Twist(twist[TOPOLOGY_TWIST_INFO])
109{
110}
111
112//Device shake detection callback.
113public ON_Shake(const count)
114{
115}
116
117//Screen tap callback.
118public ON_Tap(const count, const display, const bool:opposite)
119{
120 if (SELF_ID == 0)
121 {
122 }
123 else
124 {
125 }
126}
127
128//Application quit callback.
129public ON_Quit()
130{
131 //
132 //Save game data here
133 //
134}