Navigate the WOWCube SDK like a control room, not a file dump.
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API
WOWCube SDK API reference for versioned C++, Pawn, and Rust documentation.
Examples
WOWCube SDK example projects and walkthroughs with runnable sample apps.
Source
WOWCube SDK source code reference for browsing files by language, version, and subsystem.
WOWConnect
WOWConnect device discovery, BLE, and host integration documentation.
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Enumerated Types
Enumerated Types GFX mirror t Summary Enumeration of an image mirroring options. Synopsis enum GFX mirror t { MIRROR BLANK = 0, MIRROR X, MIRROR Y, MIRROR XY...
Topology
Topology TOPOLOGY getAdjacentFacelet Summary Get a facelet neighbor in the given direction. Description Facelet can have neighbors on the same cube face or n...
Cubios::Screen
Cubios::Screen Constructors Screen Summary Constructs screen object Arguments id identifier of the screen Synopsis Screen(uint8 t id) Public Methods SetOrien...
Messaging Part II
Network messaging Part II So, in the previous example we figured out how to send data from one module to another. And in principle we could have finished her...
GFX Engine - Text
GFX Engine Text Ok, so we've learned how to draw graphic primitives and sprites, as well as how to render a text using CubiOS native API. This could have bee...
Gfx Engine - Orientation
Gfx Engine Orientation Device orientation refers to the physical orientation of a device in space. It can be detected by built in sensors such as acceleromet...
Gfx Engine - Bitmaps
Gfx Engine Bitmaps Bitmaps (or sprites) are the same type of GFX Engine objects as text, background and any other object that can be added to the scene. In p...
Gfx Engine - Offscreen Render Targets
Gfx Engine Offscreen Render Target An offscreen render target , also known as an offscreen framebuffer, is a technique used in computer graphics to render im...
Gfx Engine - Sprite Atlas
Gfx Engine Sprite Atlas A sprite atlas is a single image (or texture) that contains multiple smaller images, often referred to as sprites . These smaller ima...
Gfx Engine - Animated Sprites and Sprite Atlases
Gfx Engine Animated Sprites and Sprite Atlases In the previous example, we got acquainted with how texture atlases are created and used. We created a couple ...
Device Orientation
The terminology used in this article is most likely a subject to change Locations Unlike any other gaming console, the layout of WOWCube screens does not hav...
Cube Mapping
The terminology used in this article is most likely a subject to change Cubemaps As it was shown in the previous example (please see it first in case you've ...
Scrambling
Virtual topology In previous examples, we looked at what the topology is and how to work with it. The CubiOS operating system provides information about the ...
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