Docs Hub

Navigate the WOWCube SDK like a control room, not a file dump.

Search the corpus, then pivot into the part of the surface that matches your job: reference work, sample projects, raw SDK source, device connectivity, or release notes.

Reference Grid122 entries

API

WOWCube SDK API reference for versioned C++, Pawn, and Rust documentation.

Open API+
Launch Paths113 entries

Examples

WOWCube SDK example projects and walkthroughs with runnable sample apps.

Open Examples+
Source Lattice178 entries

Source

WOWCube SDK source code reference for browsing files by language, version, and subsystem.

Open Source+
Device Link5 entries

WOWConnect

WOWConnect device discovery, BLE, and host integration documentation.

Open WOWConnect+
Choose a goal

What are you trying to build?

Skip the folder hunt and enter the documentation through the task you have in mind.

Keyboard: press / or Ctrl/⌘ + K to search

Command Filters

Mission index

Filters update automatically as you type or select.

Clear filters
Reference GridSDK 6.3C++API Reference

Enumerated Types

Enumerated Types GFX mirror t Summary Enumeration of an image mirroring options. Synopsis enum GFX mirror t { MIRROR BLANK = 0, MIRROR X, MIRROR Y, MIRROR XY...

API / SDK 6.3 / C++ / API Reference
Reference GridSDK 6.3C++API Reference

Topology

Topology TOPOLOGY getAdjacentFacelet Summary Get a facelet neighbor in the given direction. Description Facelet can have neighbors on the same cube face or n...

API / SDK 6.3 / C++ / API Reference
Reference GridSDK 6.3C++gfx engine

Cubios::Screen

Cubios::Screen Constructors Screen Summary Constructs screen object Arguments id identifier of the screen Synopsis Screen(uint8 t id) Public Methods SetOrien...

API / SDK 6.3 / C++ / gfx engine
Launch PathsSDK 6.3C++network

Messaging Part II

Network messaging Part II So, in the previous example we figured out how to send data from one module to another. And in principle we could have finished her...

Examples / SDK 6.3 / C++ / network
Launch PathsSDK 6.3C++rendering

GFX Engine - Text

GFX Engine Text Ok, so we've learned how to draw graphic primitives and sprites, as well as how to render a text using CubiOS native API. This could have bee...

Examples / SDK 6.3 / C++ / rendering
Launch PathsSDK 6.3C++rendering

Gfx Engine - Orientation

Gfx Engine Orientation Device orientation refers to the physical orientation of a device in space. It can be detected by built in sensors such as acceleromet...

Examples / SDK 6.3 / C++ / rendering
Launch PathsSDK 6.3C++rendering

Gfx Engine - Bitmaps

Gfx Engine Bitmaps Bitmaps (or sprites) are the same type of GFX Engine objects as text, background and any other object that can be added to the scene. In p...

Examples / SDK 6.3 / C++ / rendering
Launch PathsSDK 6.3C++rendering

Gfx Engine - Offscreen Render Targets

Gfx Engine Offscreen Render Target An offscreen render target , also known as an offscreen framebuffer, is a technique used in computer graphics to render im...

Examples / SDK 6.3 / C++ / rendering
Launch PathsSDK 6.3C++rendering

Gfx Engine - Sprite Atlas

Gfx Engine Sprite Atlas A sprite atlas is a single image (or texture) that contains multiple smaller images, often referred to as sprites . These smaller ima...

Examples / SDK 6.3 / C++ / rendering
Launch PathsSDK 6.3C++rendering

Gfx Engine - Animated Sprites and Sprite Atlases

Gfx Engine Animated Sprites and Sprite Atlases In the previous example, we got acquainted with how texture atlases are created and used. We created a couple ...

Examples / SDK 6.3 / C++ / rendering
Launch PathsSDK 6.3C++topology

Device Orientation

The terminology used in this article is most likely a subject to change Locations Unlike any other gaming console, the layout of WOWCube screens does not hav...

Examples / SDK 6.3 / C++ / topology
Launch PathsSDK 6.3C++topology

Cube Mapping

The terminology used in this article is most likely a subject to change Cubemaps As it was shown in the previous example (please see it first in case you've ...

Examples / SDK 6.3 / C++ / topology
Launch PathsSDK 6.3C++topology

Scrambling

Virtual topology In previous examples, we looked at what the topology is and how to work with it. The CubiOS operating system provides information about the ...

Examples / SDK 6.3 / C++ / topology
Recent History

Recent nodes visited

This is where docs you open will be stored as you browse, with the newest at the top and up to 8 visited nodes saved.

No visited nodes yet

Open a few docs and your recent history will start building here automatically.

Open Changelog