Navigate the WOWCube SDK like a control room, not a file dump.
Search the corpus, then pivot into the part of the surface that matches your job: reference work, sample projects, raw SDK source, device connectivity, or release notes.
Launch with guided examples if you need working code before full reference depth.
Filter by version and language to isolate the exact SDK surface you are targeting.
Use the changelog lane when you are verifying drift across SDK releases.
API
WOWCube SDK API reference for versioned C++, Pawn, and Rust documentation.
Examples
WOWCube SDK example projects and walkthroughs with runnable sample apps.
Source
WOWCube SDK source code reference for browsing files by language, version, and subsystem.
WOWConnect
WOWConnect device discovery, BLE, and host integration documentation.
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Graphics
Graphics GFX getAssetId Summary Get an image ID by the filename. Description Usually an application uses image IDs to draw sprites and backgrounds. But somet...
Getting Started
Getting Started Preface Traditionally, prgrammer's journey with any new langauge or device or SDK starts with something simple, something like Hello, World a...
Time and Timers
Time Time is an essential thing. It is utilized in every computer game, it is used in game logic, animations, visual effects and user input handling. But how...
Messaging Part II
Network messaging Part II So, in the previous example we figured out how to send data from one module to another. And in principle we could have finished her...
Simple Shapes - Points
Rendering Points The simplest graphics primitive that can be drawn on WOWCube device screens with WOWCube API is a point In classical Euclidian geometry, a p...
Simple Shapes - Lines
Rendering Lines A line is another simple graphics primitive that can be drawn on WOWCube device screens with WOWCube API. In geometry, a line can be defined ...
Simple Shapes - Rectangles
Rendering Rectangles The next simple graphics primitive that follows a line and can be rendered with WOWCube API is a rectangle . In geometry, a rectangle is...
Simple Shapes - Circles
Rendering Circles This example demonstrates the use of WOWCube API circle rendering function for visualisation of a system of particles. In geometry, a circl...
Simple Shapes - Bitmaps
Rendering Bitmaps This example demonstrates the use of WOWCube API for rendering bitmaps or sprites . A bitmap is a type of memory organization used to store...
GFX Engine - Text
GFX Engine Text Ok, so we've learned how to draw graphic primitives and sprites, as well as how to render a text using CubiOS native API. This could have bee...
Gfx Engine - Offscreen Render Targets
Gfx Engine Offscreen Render Target An offscreen render target , also known as an offscreen framebuffer, is a technique used in computer graphics to render im...
Cube Mapping
The terminology used in this article is most likely a subject to change Cubemaps As it was shown in the previous example (please see it first in case you've ...
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