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API

WOWCube SDK API reference for versioned C++, Pawn, and Rust documentation.

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WOWCube SDK example projects and walkthroughs with runnable sample apps.

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WOWCube SDK source code reference for browsing files by language, version, and subsystem.

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WOWConnect device discovery, BLE, and host integration documentation.

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Reference GridSDK 6.3C++API Reference

Graphics

Graphics GFX getAssetId Summary Get an image ID by the filename. Description Usually an application uses image IDs to draw sprites and backgrounds. But somet...

API / SDK 6.3 / C++ / API Reference
Launch PathsSDK 6.3C++basics

Getting Started

Getting Started Preface Traditionally, prgrammer's journey with any new langauge or device or SDK starts with something simple, something like Hello, World a...

Examples / SDK 6.3 / C++ / basics
Launch PathsSDK 6.3C++basics

Time and Timers

Time Time is an essential thing. It is utilized in every computer game, it is used in game logic, animations, visual effects and user input handling. But how...

Examples / SDK 6.3 / C++ / basics
Launch PathsSDK 6.3C++network

Messaging Part II

Network messaging Part II So, in the previous example we figured out how to send data from one module to another. And in principle we could have finished her...

Examples / SDK 6.3 / C++ / network
Launch PathsSDK 6.3C++rendering

Simple Shapes - Points

Rendering Points The simplest graphics primitive that can be drawn on WOWCube device screens with WOWCube API is a point In classical Euclidian geometry, a p...

Examples / SDK 6.3 / C++ / rendering
Launch PathsSDK 6.3C++rendering

Simple Shapes - Lines

Rendering Lines A line is another simple graphics primitive that can be drawn on WOWCube device screens with WOWCube API. In geometry, a line can be defined ...

Examples / SDK 6.3 / C++ / rendering
Launch PathsSDK 6.3C++rendering

Simple Shapes - Rectangles

Rendering Rectangles The next simple graphics primitive that follows a line and can be rendered with WOWCube API is a rectangle . In geometry, a rectangle is...

Examples / SDK 6.3 / C++ / rendering
Launch PathsSDK 6.3C++rendering

Simple Shapes - Circles

Rendering Circles This example demonstrates the use of WOWCube API circle rendering function for visualisation of a system of particles. In geometry, a circl...

Examples / SDK 6.3 / C++ / rendering
Launch PathsSDK 6.3C++rendering

Simple Shapes - Bitmaps

Rendering Bitmaps This example demonstrates the use of WOWCube API for rendering bitmaps or sprites . A bitmap is a type of memory organization used to store...

Examples / SDK 6.3 / C++ / rendering
Launch PathsSDK 6.3C++rendering

GFX Engine - Text

GFX Engine Text Ok, so we've learned how to draw graphic primitives and sprites, as well as how to render a text using CubiOS native API. This could have bee...

Examples / SDK 6.3 / C++ / rendering
Launch PathsSDK 6.3C++rendering

Gfx Engine - Offscreen Render Targets

Gfx Engine Offscreen Render Target An offscreen render target , also known as an offscreen framebuffer, is a technique used in computer graphics to render im...

Examples / SDK 6.3 / C++ / rendering
Launch PathsSDK 6.3C++topology

Cube Mapping

The terminology used in this article is most likely a subject to change Cubemaps As it was shown in the previous example (please see it first in case you've ...

Examples / SDK 6.3 / C++ / topology
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