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Launch PathSDK 6.3C++networkCode Snippet

Messaging Part II

Network messaging Part II So, in the previous example we figured out how to send data from one module to another. And in principle we could have finished her...

Examples / SDK 6.3 / C++ / network3 files
Launch PathSDK 6.3C++renderingCode Snippet

GFX Engine - Text

GFX Engine Text Ok, so we've learned how to draw graphic primitives and sprites, as well as how to render a text using CubiOS native API. This could have bee...

Examples / SDK 6.3 / C++ / rendering3 files
Launch PathSDK 6.3C++renderingCode Snippet

Gfx Engine - Orientation

Gfx Engine Orientation Device orientation refers to the physical orientation of a device in space. It can be detected by built in sensors such as acceleromet...

Examples / SDK 6.3 / C++ / rendering3 files
Launch PathSDK 6.3C++renderingCode Snippet

Gfx Engine - Bitmaps

Gfx Engine Bitmaps Bitmaps (or sprites) are the same type of GFX Engine objects as text, background and any other object that can be added to the scene. In p...

Examples / SDK 6.3 / C++ / rendering3 files
Launch PathSDK 6.3C++renderingCode Snippet

Gfx Engine - Offscreen Render Targets

Gfx Engine Offscreen Render Target An offscreen render target , also known as an offscreen framebuffer, is a technique used in computer graphics to render im...

Examples / SDK 6.3 / C++ / rendering3 files
Launch PathSDK 6.3C++renderingCode Snippet

Gfx Engine - Sprite Atlas

Gfx Engine Sprite Atlas A sprite atlas is a single image (or texture) that contains multiple smaller images, often referred to as sprites . These smaller ima...

Examples / SDK 6.3 / C++ / rendering3 files
Launch PathSDK 6.3C++renderingCode Snippet

Gfx Engine - Animated Sprites and Sprite Atlases

Gfx Engine Animated Sprites and Sprite Atlases In the previous example, we got acquainted with how texture atlases are created and used. We created a couple ...

Examples / SDK 6.3 / C++ / rendering3 files
Launch PathSDK 6.3C++topologyCode Snippet

Device Orientation

The terminology used in this article is most likely a subject to change Locations Unlike any other gaming console, the layout of WOWCube screens does not hav...

Examples / SDK 6.3 / C++ / topology3 files
Launch PathSDK 6.3C++topologyCode Snippet

Cube Mapping

The terminology used in this article is most likely a subject to change Cubemaps As it was shown in the previous example (please see it first in case you've ...

Examples / SDK 6.3 / C++ / topology3 files
Launch PathSDK 6.3C++topologyCode Snippet

Scrambling

Virtual topology In previous examples, we looked at what the topology is and how to work with it. The CubiOS operating system provides information about the ...

Examples / SDK 6.3 / C++ / topology5 files