Sample projects surfaced as cards, not buried folders.
These cards are code snippets built from SDK example metadata. Binary image and sound assets are not included here, so the snippets are not complete, buildable SDK projects.
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Getting Started
Getting Started Preface Traditionally, prgrammer's journey with any new langauge or device or SDK starts with something simple, something like Hello, World a...
Working with Emulator
WOWCube device emulation An emulator is software application that enables one computer system (called the host) to act like another computer system (called t...
Messaging
Network messaging As we know, WOWCube consists of eight modules, and each module is a separate independent micro computer with its own processor, memory and ...
Messaging Part II
Network messaging Part II So, in the previous example we figured out how to send data from one module to another. And in principle we could have finished her...
Gfx Engine - Orientation
Gfx Engine Orientation Device orientation refers to the physical orientation of a device in space. It can be detected by built in sensors such as acceleromet...
Gfx Engine - Bitmaps
Gfx Engine Bitmaps Bitmaps (or sprites) are the same type of GFX Engine objects as text, background and any other object that can be added to the scene. In p...
Handling Twists
Topology Handling Twists First of all, what is a twist ? As per Oxford Dictionary, a twist is an act of rotating something around a stationary point. So ever...
Scrambling
Virtual topology In previous examples, we looked at what the topology is and how to work with it. The CubiOS operating system provides information about the ...