Launch Paths

Sample projects surfaced as cards, not buried folders.

These cards are code snippets built from SDK example metadata. Binary image and sound assets are not included here, so the snippets are not complete, buildable SDK projects.

Code snippets · assets not included

Command Filters

Example mission filters

Filters update automatically as you type or select.

Clear filters
Launch PathSDK 6.3C++basicsCode Snippet

Getting Started

Getting Started Preface Traditionally, prgrammer's journey with any new langauge or device or SDK starts with something simple, something like Hello, World a...

Examples / SDK 6.3 / C++ / basics3 files
Launch PathSDK 6.3C++basicsCode Snippet

Time and Timers

Time Time is an essential thing. It is utilized in every computer game, it is used in game logic, animations, visual effects and user input handling. But how...

Examples / SDK 6.3 / C++ / basics3 files
Launch PathSDK 6.3C++networkCode Snippet

Messaging Part II

Network messaging Part II So, in the previous example we figured out how to send data from one module to another. And in principle we could have finished her...

Examples / SDK 6.3 / C++ / network3 files
Launch PathSDK 6.3C++renderingCode Snippet

Simple Shapes - Points

Rendering Points The simplest graphics primitive that can be drawn on WOWCube device screens with WOWCube API is a point In classical Euclidian geometry, a p...

Examples / SDK 6.3 / C++ / rendering3 files
Launch PathSDK 6.3C++renderingCode Snippet

Simple Shapes - Lines

Rendering Lines A line is another simple graphics primitive that can be drawn on WOWCube device screens with WOWCube API. In geometry, a line can be defined ...

Examples / SDK 6.3 / C++ / rendering3 files
Launch PathSDK 6.3C++renderingCode Snippet

Simple Shapes - Rectangles

Rendering Rectangles The next simple graphics primitive that follows a line and can be rendered with WOWCube API is a rectangle . In geometry, a rectangle is...

Examples / SDK 6.3 / C++ / rendering3 files
Launch PathSDK 6.3C++renderingCode Snippet

Simple Shapes - Circles

Rendering Circles This example demonstrates the use of WOWCube API circle rendering function for visualisation of a system of particles. In geometry, a circl...

Examples / SDK 6.3 / C++ / rendering3 files
Launch PathSDK 6.3C++renderingCode Snippet

Simple Shapes - Bitmaps

Rendering Bitmaps This example demonstrates the use of WOWCube API for rendering bitmaps or sprites . A bitmap is a type of memory organization used to store...

Examples / SDK 6.3 / C++ / rendering3 files
Launch PathSDK 6.3C++renderingCode Snippet

GFX Engine - Text

GFX Engine Text Ok, so we've learned how to draw graphic primitives and sprites, as well as how to render a text using CubiOS native API. This could have bee...

Examples / SDK 6.3 / C++ / rendering3 files
Launch PathSDK 6.3C++renderingCode Snippet

Gfx Engine - Offscreen Render Targets

Gfx Engine Offscreen Render Target An offscreen render target , also known as an offscreen framebuffer, is a technique used in computer graphics to render im...

Examples / SDK 6.3 / C++ / rendering3 files
Launch PathSDK 6.3C++topologyCode Snippet

Cube Mapping

The terminology used in this article is most likely a subject to change Cubemaps As it was shown in the previous example (please see it first in case you've ...

Examples / SDK 6.3 / C++ / topology3 files