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Mission NodeSDK 6.3C++gfx

SpriteAtlas.cpp

SDK Source File: SpriteAtlas.cpp

Source / SDK 6.3 / C++ / gfx

SpriteAtlas.cpp

SpriteAtlas.cpp
CPP
1/* Copyright Statement:
2 *
3 * (C) 2021-2025 Cubios Inc. All rights reserved.
4 */
5
6#include "SpriteAtlas.h"
7
8namespace Cubios
9{
10 namespace Gfx
11 {
12 SpriteAtlasElement::SpriteAtlasElement(SpriteAtlasBase* host, const Cubios::Math::Rect2& rc):host(host),rc(rc)
13 {
14 }
15
16 SpriteAtlasElement::~SpriteAtlasElement()
17 {
18 }
19
20 void SpriteAtlasElement::Render()
21 {
22 Math::Vec2 pos = this->ScreenPosition();
23 Cubios::GFX_drawSubImage(this->host->resourceId, pos.X,pos.Y,
24 this->rc.v0.X,this->rc.v0.Y,this->rc.W,this->rc.H,
25 Color.A(),
26 Color.Value(),
27 Transform.ScaleX, Transform.ScaleY,
28 Transform.SafeRotation()+ScreenAngle, Transform.Mirroring);
29 }
30
31 SpriteAtlasElement* SpriteAtlasElement::Copy()
32 {
33 SpriteAtlasElement* obj = new SpriteAtlasElement(this->host, this->rc);
34
35 obj->Transform = this->Transform;
36 obj->Color = this->Color;
37
38 return obj;
39 }
40 }
41}
42
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Sprite.h
Source / SDK 6.3 / C++ / gfx
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SpriteAtlas.h
Source / SDK 6.3 / C++ / gfx